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Captains Log YC113-1105 – YC113-1106 Applied Chaos Theory and other particle physics principles

By , November 7, 2011 7:51 pm

Prologue

 

Since the dawn of time armies have risen and fallen alongside the rhythm of their increasing and decreasing troop morale. Troop morale is without the shadow of a doubt the quintessential fuel which leads the greatest and the worst armies to victory alike.

Morale in the Caldari Militia has been shattered, to say the least, for a long time now. Defeat upon defeat against the Gallente Militia have broken most pilots’ will to commit any significant ressources to a Fleet Commander leading them into combat thus making it ever more unlikely that a victory will break the streak of defeats and reset the vicious circle of ever decreasing morale. Since Wolfsbrigade left Caldari militia in April searching for new challenges the number of able Fleet Commanders willing to lead the Caldari troops to victory have reached zero with no hope of seeing the rise of a new Fleet Commander in an environment of defeat.

This streak of defeats has, as of this moment, been broken. More importantly though a first victory has been achieved for the Caldari against the Gallente. Caldari Militia, their spirits sparked from this success, will rise again like a Phoenix from its ashes, rejuvenated, with new tactics, new ships and a new will to prevail over the Gallente Militia.

At the beginning of last week I announced a large scale operation not only to Wolfsbrigade but also to our Amarr friends and trusted Caldari Militia pilots with the goal of bringing them all together to take down the POS, a bastion and a refuge, that Spiritus Draconis which is currently leading most of the Gallente Fleets in their militia, had erected in the home system of the Caldari Militia. It took not only myself but also a lot of other people in Wolfsbrigade a large amount of time, effort and nerves to coordinate and set up the logistics and other details of the operation.

Trusted pilots were announced details on a need-to-know basis and all of the pilots whom do not fly regularly with Wolfsbrigade and already know how to fit certain ships, were given particular ship fits tailored around their very own skills with the instructions to buy the ships and have them ready for the weekend.

 

YC113-1105 Applied Chaos Theory: Friday Evening 2100 system time

 

I log in shortly after 1900 system time and immediately begin to form up the fleet for the outstanding operation. Form-up is slower than usual and a couple of people do not have the right ships or do not have the right fits for the right ships. While my objective was to leave the form-up system by 1945 system time and be at our destination at 2000 system time it took longer than that, much longer. Despite various Wolfsbrigade people having made sure that all the logistics and cyno’s would be in place in advance in order to make travelling as efficient and easy as possible, the total form-up time amounted to something close to 2 hours.

The fourth law of thermodynamics (also known as “Murphy’s law”) predicting tendencies of dynamic systems towards more disorganized states hence made its first appearance during the initial stages of fleet form-up. Everything that can go wrong indeed went wrong;  or so i thought. Unfortunately however  as I would find out later our fleet had not yet reached its ground state system or zero-energy point state a state at which more disorganization or chaos becomes physically impossible.

After jumping capitals to a wrong cyno into a system without a station instead of jumping them into the staging system, we cyno’ed them back and forth till we could get to work on a first POS, a target selected by the military department for its potential to get us a fight. While our dreadnoughts were in their first siege cycle it became quickly apparent that we would be no match for what was forming up against us and I quickly wrapped the operation up as fast as was possible and started moving towards the other intended target in BlackRise at around 2200 system time.

Caldari Militia had, in the meantime, already been rallied up by YORK CRAFT, a Caldari FW veteran, and was losing its patience waiting for us to arrive in their area of operations.

When we finally arrived in BlackRise with our entire armada it turned out that only very few of the Caldari had the right ships requested. The ships most pilots brought ranged anywhere from Stiletto’s to Drakes, entirely the wrong type and class of ships considering I had clearly and specifically asked for, – and circulated armor Battleship fits to all pilots that would be coming. This ended up in me denying a lot of people access to the fleet – a necessary evil.

I was disappointed, but not surprised by Caldari Militia’s lack of commitment.

At around 2300 system time we were ready to roll and deployed with Battleships, Dreadnoughts and Carriers on the Spiritus Draconis POS to siege it. While keeping tabs on all potentially hostile groups in the area we only saw the form-up of a Gallente Militia force, far too small to be a threat to our fleet, that started heading into our direction as we were already almost done with our Job.

The hostile fleet had about 20 shield nano ships with minimal shield logistics as well. It looked like a decent kiting setup but would be no match for the firepower we had on field. And yet I had us get out as quickly as I possibly could. As they warp towards us and the first of their pilots already start landing on field quite close to us I call for the warp off, previously already having given the “align to” command to all pilots in fleet.

And then Murphy’s Law proved itself valid once more.

All ships warp off safely, except for Julios:

http://www.wolfsbrigade.org/killboard/?a=kill_detail&kll_id=1413

While everyone indeed warps off, it turns out that Julius’ client has frozen and crashed disconnecting him at the worst possible moment.

Earandil in his Rapier on the killmail of the dreadnaught with T2 150 mm AC’s stands out quite a bit. There’s only 1 fit that comes to mind that will have 150mm AC’s and its not the one you’d put into a kiting shield gang but one that has a 1600mm plate and will be the cyno in for a larger group.

While it may very well be that the killmail is bugged and that the Rapier had other weapons mounted, the gangs behaviour coincided with that of a gang having backup and coming in for the kill rather than coming in for picking off targets from the main battlegroup.

This suspicion, compounded with the fact that Julius did not manage to log back in until after he was literally on his last slivers of structure, prompted me not to warp the Fleet back into combat to try and save the dying Naglfar.

That unfortunate loss concluded Fridays nights’ events. The Spiritus Draconis POS, their bastion in the Caldari Militia home system, was however reinforced and would come out at 10.35 system time on Sunday morning.

 

YC133-1106 Sunday morning 0900 System time : other particle physics principles

 

The necessity for the operation to succeed in removing the POS from the Caldari Militia home system was undeniable. I had announced every pilot the day before that we’d need every available body on Sunday morning. For the US TZ pilots this meant getting up at a very early hour for a Sunday. When I logged on at 0900 system time, with a glass of freshly pressed Orange Juice sitting on my desk, I found, to my great surprise, that nearly all US TZ people were already on Comms logged into game and waiting for me to form the fleet up.

There were also a great many more Caldari Militia pilots available – and this time in the right ships. My fleet was centered around multiple shiptypes; Abaddons being the ships of choice both for DPS and neuting because of their high resist profile, armor Scorpions for ECM, and Triage carriers for logistics. I decided to sprinkle this very setup with other important and very expensive ships: Vindicators and Bhaalgorns. While Wolfsbrigade has been seen in the past using Navy Armageddon Battleships instead of Abaddons as the main body of fleets because of their higher DPS and the ability to field 5 large drones, I chose not to bring them this time for the battle that was coming would probably be a very tough one.
While we are forming up my scouts are in place in vital systems and the only 2 groups that are spotted scrambling their pilots together are the Gallente Militia (under the leadership of Spiritus Draconis) and the legendary Rooks & Kings. The closer we get to the POS coming out of reinforced mode the more likely and apparent it becomes that only the Gallente Militia would show up to fight before downtime. While Rooks & Kings appeared to be getting ready at a fast pace, more and more pilots logging in in their home station with a burning hunger for combat, they did not seem to want to rush to the POS to get the fight.

Newton’s Law of Gravity combined with his Law of Motion are a theorem explaining the movement of smaller bodies in space around larger bodies.

These very principles of physics also seem to find their application in EvE.

At 1040 system time the Spiritus Draconis POS is out of reinforced mode and we deploy on the tower. I decide to deploy our Abaddons on the tower to shoot it along with a single Triage Archon to support those very Battleships while we wait for the Gallente Militia fleet to come and fight.

While the Gallente Militia Fleet slowly moves from Murethand towards Enaluri – they decided not to bridge onto us and instead take the regular route in order to pick up some numbers from Heydieles and Nisuwa – my scout gives me their composition when they arrive in Pynekastoh. The report that comes in does not worry me in the least, especially considering that, at that point, it really didn’t look anymore as if Rooks & Kings were going to choose to come in before Downtime. The hostile composition is as follows: “They have 8 guardians, 1 Oneiros, 6 bc/ HAC and down as well as 15+ Abaddons; I can see three Abaddons without turrets on them but I might have missed one.” Total numbers are at just around 30.

Digesting this intelligence I quickly do the math and come to the conclusion that I’d stick to my initial plan regardless of Rooks & Kings not showing up for the pre-Downtime party. The Gallente Fleet had an approximate peak DPS of 17,000 as well as a rough 700-800 gigajoules/second of neuting that came in the shape of the turret-less full Neut fit Abaddons. This meant that our Triage Archon’s capacitor on the field would be empty after the hostile Neuts would have finished their second cycle (amounting to a time span of 48 seconds after the hostile ships would land) and start their third cycle; their DPS would then shortly thereafter in all likelyhood kill the carrier.

I knew quite well at that point that if we’d get lucky the Archon might survive – but remember, nothing survives Murphy’s Law – if it coasted out of triage in time.

The Gallente Fleet got their warp-in on the Carrier at 10.53 system time a full 7 minutes before Downtime. And they all landed, just as I had expected them to, on zero on the Carrier which had entered another Triage cycle just a minute ago. The carrier was a dead man walking at that point but, at the same time, I knew that my plan had worked to perfection.

Small objects in space are being pulled in by the gravity of a larger objects’ mass ; a derivation of Newton’s general Law of Gravity.

The hostile Battleships would be trapped by the mass (and appeal of a carrier kill) of the Triage Archon.

As the Gallente Fleet landed on Triage Carrier 1 the order was given for all the Armor Scorpions, the Bhaalgorns and the Vindicators to undock and I gave them their  individual warp-ins. At the same time I gave the order to light the cyno and the actual triage group jumped in (a trio of Archons) to take over the logistics for the fleet. Against all odds I naturally hoped that Triage Archon 1 would coast out of triage and could be saved – it didn’t.

As my second wave of ships land on the field, the Vindicators, the Bhaalgorns and even the Abaddons get their webs and scrams onto all hostile ships effectively pinning them around the first carrier and 40 kilometers off of the Triage group, that had just jumped in, with no hopes of getting close to apply any of their Neuts. As our Neuts and the Jams from the scorpions start landing we commence the inevitable killing of their Battleships, one after the other.

A little over a minute after they have landed on it my initial Triage Archon dies in a blue ball of glory and accomplishment, with its objective completed, at 1055 system time.

While CCP counts down the seconds on my screen until Downtime I keep calling targets and our fleets’ DPS cuts and thunders through the hostile fleet. Aside from a Scorpion having used a bad warp-in we don’t lose any other ship. Downtime then hits and saves about two thirds of the Gallente Militia fleet.

The following battlereport is accurate for the pre-Downtime and post-Downtime fighting:

http://www.wolfsbrigade.org/killboard/?a=kill_related&kll_id=14189

Safe for Turboman and ExNihilo all the losses incurred on the Gallente Militia side had been incurred before Downtime hit.

Downtime was, with a little over 10 minutes, very short and we were amongst the first and fastest to log back into the game and to get back onto the field. Turboman’s Abaddon and ExNihilo’s Zealot will serve as testimony of our speed.

Immediately after logging in, Rooks & Kings get very active and after 5 minutes of the game being up they move out of their home system to their midpoint to come crash our POS party. As soon as they get close to being ready in their midpoint system, waiting on their Erebus, with 8 guardians and mainly Abaddons – their total pilot count at a rough 25 -  I decide to get my fleet off the POS and reset my setup in order to be prepared for their arrival. Unfortunately that very reshuffling of the fleet takes about half an hour and costs us the additional engagement. I can only assume that this waiting time, coupled with the fact that the Gallente Militia were calling it a day and were writing off the POS as lost, is what finally makes them return to their home system.

We ended up using a couple of Dreadnaughts to finish the POS off quickly.

 

Sunday morning thus was then not only successful in expelling the Gallente Militia from the Caldari home system but proved to be a good and exciting fight.

 

N.B. I’ll try to gather more screenshots and/or fraps in the future.

The Rise of the Wolf

By , October 26, 2011 2:06 pm

History of Wolfsbrigade’s Rise to the Top of the Caldari Militia

 

Author:  Stalking Mantis

Original EVE Online Forum Post:  https://forums.eveonline.com/default.aspx?g=posts&t=21770&p=1

 

Chapter One – The State of the State

Prior to my joining the Caldari Faction Warfare, the State ofCaldari FWwas in decline. The ERA of great Caldari PVP corporations such as the 22nd Blackrise, NOD, COW, Space Pervs and others was over. The days the Caldari owned all of the Gallente / Caldari warzone were long gone and most of the great FC’s that period were known for had long left to other conflicts in EVE.

When I joined the Caldari Militia (July 2010) the State PVP corps were trying hard to deal with a much superior Gallente fighting machine that had not only superior numbers but superior pilots. While this by no means implies Caldari had no good pilots it is just to say the Gallente had many more good pilots to bring to the table. Couple this with superior numbers and few of Caldari’s finest had incentive to risk any good ships in PVP as the risk of being ‘blobbed’ was just too high. The Gallente had a stranglehold on the main high-sec entry point to the conflict zone Tama.

With the Caldari losing its senior pilots many a new pilot for the State was put off by the fact that the act of jumping into low-sec without a proper fleet was near suicide. In Tama the main threat was a Gallente Corporation by the name of Bi-Polar Bears that was the forward most base of operations for the Gallente, Essentially right on the Caldari doorstep. Bi Polar was beaming with high Skill-Point pilots that made it a hobby to farm the Nourvukaiken gate (Caldari high-sec entrance) for killmails. The leadership of the Bi-Polar Bears was soundly in the hands of a pilot named Eddie Velvetino. When word got out that Tama had easy ganks and was a great place to boost killboard stats, pirates as well as Gallente flocked to it in droves. This made Tama one of the most dangerous systems in EVE for a very long time.

On the Caldari side of the pond a great void was left by the lack of the great Fleet Commanders of the glory days of the Caldari and internal fighting was a normal occurrence while the many ego’s bumped into each other each with his or her take on how things should be amended and who should have the final say.

Another factor that led to this downturn was in fact a much superior intelligence and counter intelligence network the Gallente had set up. Spies were rampant as well as people seeded into the Caldari Militia to sow infighting and the hiring of mercenaries against any Caldari corporation that started to get on its feet was commonplace.

Something drastic needed to be done; the problem was who would assume the leadership role within the Caldari and set the groundwork for a leaner meaner war machine to counter the Gallente superiority on almost every level of the war at this time?

The answer was simple, no-one in particular. This was the middle ground needed. A confederate of Caldari corporations each with an equal say was the answer and as such the Caldari Defense Initiative (CDI) was born.

The CDI was the brainchild of a charismatic pilot named Hidden Snake. Hidden Snake was one of those people you either loved or hated. He founded a corporation known as Inglorious Bastards that at the time of my entry into Caldari FW was the top killing corporation of the Caldari. Along with the remaining members of the CDI a more solid body within the Caldari Militia was forming. Intelligence was being organized and shared; external and internal enemies of the Caldari FW corporation were faced with this confederation of pilots.

To me a pilot new to the world of EVE pvp and faction warfare; Hidden Snake and the Inglorious Bastards were larger than life. After being on a few general militia fleet operations I was shown glimpses of a world beyond what I saw in general militia chat and random gangs with no rhyme or reason. There was a private world within the Caldari that was secretive and organized, they had the keys to all the intelligence channels and the best of the best pilots flew in their fleets. I was hell-bent on becoming a part of this upper echelon of Caldari PVP as running around in general milita fleets lacked anything looking like cohesion or strategy: the bare minimum needed to conduct a war, let alone a war against a much superior Gallente fighting force.

To me Hidden Snake had all the keys and winning his favor was my number one priority if I was to experience Caldari faction warfare to its fullest.

 

Chapter Two – The Rise of the Snake

As many a FW pilot has found out, rising to the ranks of ‘trusted’ pilot is not something that is done overnight. This leaves many a pilot with a sour taste in their mouth and supports the theory that FW is very ‘clique’ish.

Never was this truer than in the case of the Caldari that are by default a paranoid race. Many a time the CDI was branded as a tool for alienating newer pilots that were not able to get into the ‘cool kids’ club and in the beginning my task was made harder and harder by random accusations of being a ‘spy’. While painful and disheartening I stayed the course and hoped my actions would disprove any random accusations as I racked up as many Gallente killmails as I could with what limited ‘good’ fleet access I had.

I took the ‘the less I knew the better’ approach as I knew deep down that the newer pilots are easily looked at in scrutiny when something dreadfully wrong happens or information relating to a particular fleet or operation leaked out. After racking up a decent amount of Gallente killmails and rolling with as many fleets as were available to me over a period of two months, I took it upon myself to evemail Hidden Snake to ask to join the Inglorious Bastards. As previously mentioned, as a new pilot flying around in Condors and Merlins I did not expect to be even given the time of the day but I knew that being in I.BS. was going to be my way into the best fights this side of the struggle so it was a long shot but I shot I decided to take.

To my surprise I was given the nod by Hidden Snake to apply to I.BS. and while some of you may think it is funny I still see that day as one of the best days I had in eve and recall fist pumping silently on my PC as I knew I was on the right track to fulfill my goals of being a factor of the Caldari war machine and not just another ‘noob’ in the meat shield.

The Caldari being outnumbered and out gunned at the time adapted to Guerilla warfare Tactics and never was this more the case than in the Inglorious Bastards. Hidden Snake. Much to the dismay of the Gallente hit and run was the name of the game and Hidden Snake and his bastards were called every name in the book for not standing toe to toe to the Gallente Armada and providing the Gallente with killmails. Indeed the notorious ‘cloak on a hurricane’ tactic worked in not only surprising the hell out of the random soft side of the Gallente armada unintentionally revealed but provided for some hilarious taunting in any system local an I.BS. pilot entered into.

As my time in the Inglorious Bastards moved on the ‘AWE’ I had held for Hidden Snake began to fade as I saw another normal person and not the ‘larger than life’ rockstar picture I had painted for him as a general militia pilot. He was by no means the best Fleet Commander to fly under but took the concept of fast hitting hard hitting ‘wolf packs’ to new heights giving the guerrilla ‘hit and run’ school a run for its money. That being said he had a certain aspect of genius to him as he knew exactly how to adapt tactics to ensure the majority of his fleet made it out alive and by god he knew exactly just how to **** off the Gallente be it in space or on the forums. The persona he portrays on the forum is nothing like the real Hidden Snake but I  was not complaining I enjoyed someone sticking his knife into the Gallente colossus foot each and every time he could.

At the time the best Fleet Commanders of the Caldari flew under the Bastards flag and where would I be mentioning the history of the Inglorious Bastards without mentioning Gunny, Superchair and Aurora Nyx.

Gunny was an “off and on” Fleet Commander for the Caldari that knew the in’s and out’s of where and how to strike the Gallente and that remains to the day of writing this, one of the brightest stars in the Caldari constellation. His only problem in my opinion was he demanded a lot from his fleet members and poorly fitted ships in his fleets had a way of raising his blood pressure to the point of just raising his hands in dismay and leaving EVE for days or weeks at a time. But deep down he is true blue Caldari that the Inglorious Bastards were lucky to have and if I am not mistaken the space-lanes of Blackrise still witness him flying around and leading random gangs to this day.

Superchair was another ‘go-to’ fleet commander and was a pillar of Caldari fleet operations although he did suffer the same fault Gunny did in expecting only the best fittings and tactics from his fleet members. This gave him a ‘fitting ****’ reputation and many a fleet he ran was half an hour late because he wanted to make sure each and everyone of his pilots was ‘perfect’. When thing went his way wow you were promised a great fleet fight but god help you if things went south in a Superchair fleet as his fits of rage stuck the title of ‘emo-chair’ to him. While I do stick this title on to him affectionately I hope he knows I mean no harm in mentioning it here. Another star in the Caldari constellation I do believe he still roams the Caldari/Gallente war-zone running fleets when he feels like it.

Aurora Nyx was the unknown soldier of the Inglorious Bastards. Hidden Snake was terrible at running day to day tasks for the Bastards and handed his trust and the keys to his corporation to Aurora Nyx. Hard not to give Aurora Nyx a nod here as he was always behind the scenes making things happen as a diplomat and day to day administrator to the powerhouse of pilots that became the Inglorious Bastards.

Last but not least the Inglorious Bastards at the pinnacle of their existence set the bar high for kills racked up and would not be far from the top three if not the top of the Caldari corporations when taking into consideration the short one year time-span of their ‘true’ existence.

 

Chapter Three – The Gallente Armada

As mentioned in Chapter One, the days of Caldari Glory were over. Gone were the days of complete control of both Caldari and Gallente space in the conflict zone. It is said that the pendulum of power within the Caldari Gallente conflict is always swinging one way or the other.

When I joined the Caldari, the pendulum was fully tilted towards the Gallente creating an Armada of power that was born from the battle hardened veterans of the Glory Days of the Caldari. No other faction has accomplished the feat of complete control of the conflict zone aside from the Caldari. If you look closely through the medals of the most senior Caldari pilots you will see a medal given out by theCaldariStateitself to those that were Caldari soldiers at the time of this amazing feat, but those days sadly were long gone.

After months of being on the receiving end of the Caldari surge a new breed of Gallente was born: Meaner, Smarter, More Bloodthirsty and Vengeful Gallente pilots now made up what I can best describe as the Gallente Armada.

To understand the nature of the beast one must understand that in the period from June/July 2010 (when I joined) the Gallente had exerted complete control of the main space-lanes used by both combatants.

Villore was the main staging point for new Gallente pilots. Just a few jumps out of Dodixie it provided the main base of operations for fleets leaving into the conflict zone through Old Man Star (the closest conflict zone entrance to Dodixie). Unlike the Caldari version of Old Man Star (Tama) any Caldari force projection to the Old Man Star choke point was short lived as it would usually be in the form of a fleet that would fly out of Nourv and could not hold up a camp on the Villore side for long before the fleet was either disbanded or had to run from an overwhelming Gallente response. The main reason for this is the fact that After the Cult Of War corporation left Enaluri and the conflict no Caldari corporations have set up forward Caldari bases so essentially most if not all of the Caldari Fleets had to either be short lived fights in Tama (under the iron fist control of both Gallente and pirates) or had to take the long route into Blackrise low-sec through Ichoriya providing a little element of surprise every now and then but seriously cutting down on response time if that route was taken.

Further down the conflict zones pipes two Gallente corporations set up the core of the Gallente’s forward base of operations in Heydieles, Percussive Diplomacy (AKA SLAPD) and the Quantum Cats Syndicate (QCATS). Gallente pilots easily set up shop and an advanced base in this low security space with easy access to Tama from the two pipes that led to Tama; specifically the Deven pipe and the Abune pipe.

Another base was set up in a State Protectorate station of all things in Nisuwa by Shadows of the Federation, a famous Gallente corporation that was the main powerhouse of the Gallente Armada. The Nisuwa base (essentially deep into Caldari Space). From a tactical standpoint this was yet closer to Tama (only two jumps away) and provided rapid reshipping options for Gallente Fleets patrolling and responding to any Caldari force being prepared from Nourv to go through the Tama choke-point. It was also a slap in the face to any Caldari by the Gallente and served as a constant reminder of exactly who was in control at this point and time in the conflict.

The forward most Gallente base was set up in Tama (as previously mentioned) by the Bi-Polar Bears. This base provided constant pressure on the Tama chokehold for any Caldari pilots entering the conflict zone and an easy forward scout post for the Gallente to report any Caldari fleet composition to the remaining Gallente pilots based out of Heydieles, Nisuwa and on the rare occasion of need, Villore.

From an outsiders point of view the Gallente seemed much more in harmony than the Caldari with much less internal bickering on who was in charge each Gallente corporation was content with having a base of operation and a flight of pilots that could easily rely on reinforcements from other corporations. As well as a relatively safe passage route to Gallente highsec all the Gallente Corporations had easy access to the pool of new Gallente pilots if they chose to recruit as well as a reliable logistics chain.

I was always perplexed by this as from inside the Caldari it always seemed a struggle between Caldari CEO’s and corporations as to exactly who was in charge was going on at one time or another. To me the Gallente seemed much more in sync than the Caldari.

To add to the Caldari woes at the time, very few Caldari pilots were willing to set up base outside of Nourv as any attempt to move in the conflict zone by Caldari pilots was quickly dismissed when faced with the Gallente Armada in firm control. Again I point to Hidden Snake for pushing the Inglorious Bastards hard to set up a base in low security space to get beyond the Tama choke point as he fully understood that repositioning his fleets to have a launch point that could come into Tama from another gate, any gate, other than the Nourv gate which as previously mentioned has turned into a harvesting ground for not only the superior Gallente Armada but the droves of Pirates looking for easy ganks from the much younger and less experienced Caldari pilots.  The Space Marines (another Caldari corp) set up shop in Ichoriya if I am not mistaken as well as Dark Pangolin and the Four Horsemen of the Apocalypse setting up shop in Enaluri. The only hindrance to those lonely Caldari outposts was the lack of pilots willing to move out there from Nourv.

As it stood, something drastic needed to happen in the general Caldari pilots mentality of hoarding together like sheep in Nourv and change was on the way.

 

Chapter Four – Chooo….Chooo….Chugga Chugga Chugga Chugga

Caldari Battlecruiser: Drake

Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying.

Yes the mighty Drake: a spaceship worth its weight in gold that has no problem standing toe to toe with practically any other ship in EVE. It urges the pilot to push further, be bolder and launch himself headfirst into battle confident his ship is true.

While the use of drakes in combat in EVE was gaining momentum far and wide throughout New Eden I would say the pendulum began to tilt slowly in favor of the Caldari when a corporation named Draketrain exploded onto the Caldari scene.

The leadership of Draketrain was mostly a band of tight knit friends from the Space Perverts and Forum Warriors. The latter corporation was renowned for outstanding tactics and innovations that pushed the edge of combat to the very edge of EVE game mechanics if not in some cases slightly over that edge. Mostly remembered for the low-sec Doomsday Video (one of the first applications of the disco fleets in eve) on YouTube, the leadership of Draketrain knew how to fight, when to fight and most amazingly seemed to bend the reality of EVE to their favor time and time again.

The battle doctrine of Draketrain was simple if not obvious from the corp name. DRAKES. LOTS OF DRAKES. So many drakes that when they undocked they formed a silver train of pure Caldari might that came out of the station like a giant snake. If you’ve ever seen a Draketrain up close you know exactly what I am talking about.

Looking back on the overview of the conflict zone I wrote in Chapter Three a release was needed to ease the strangle-hold the Gallente had on the Caldari to allow the Caldari some breathing room to get back on its feet. While the Caldari CEO’s fought and debated for ages on where the best option to set up forward bases to ease the chokehold on Nourv, some even setting up shop as far away from the other as possible to somehow assert himself as the big Caldari Cheese, Draketrain was having none of it and achieved something never before done and never attempted again in Faction Warfare.

Caldari innovation? Draketrain leadership brilliance? An answered prayer? Or just sheer dumb luck? My guess is as good as yours but what they did next was the equivalent of a person on the ground being beaten to death by someone else and landing a square kick to the throat of the attacker.

Draketrain set up their base of operation in Villore. Yes you read that correctly Villore the Gallente high-sec route leading to the conflict zone. Sheer military Genius? Your guess is as good as mine but one thing is for sure; they cut off the Gallente Armada’s supply line to Dodixie making moving to and from Gallente high-sec a logistical nightmare for the Gallente pilots. They showed no mercy whatsoever to the newer Gallente pilots gathering themselves and their combat experience enough to hopefully one day be able to live in low security space under one of the elite Gallente corporation’s flag.

To the astonishment of all involved in the conflict Draketrain came up with a secret formula to not only shrug off the Gallente NPC Navy but add to that the potent combinations of logistics and recon ships wrapped in a ball of OMG SOOOO MANY DRAKES made only the most well organized Gallente fleet stand a chance of even standing toe to toe with Draketrain. The secret formula Draketrain used to be able to operate in Gallente highsec with near immunity? That remains to this day one of the most guarded secrets of theCaldariState. I even recall being in a Caldari Faction Warfare fleet in Gallente high security space being part of a POS bash, of a POS, in Gallente high-sec space. Let that sink in for a minute people.

The Gallente Armada was not pleased to say the least. The mighty Gallente Armada threw everything they had to remove Draketrain from Villore but no matter what happened Draketrain’s presence in Villore was there to stay.

Another leg up Draketrain had over other Caldari corporations was that they had such a command structure that they cared not about any potential Gallente agent infiltration into their corporation. In fact they flaunted it to all and begged the Gallente to send their spies to join Draketrain. In the times of deep background security checks, constant pilot behavior monitoring and Caldari paranoia exercised by the CDI through solid intelligence sharing among the few that needed to know Draketrain’s “in your face” method was unheard of. Anyone could join Draketrain. No API checks, screening or interviews needed just click ‘apply’ to the Draketrain corporation tab and you were in provided of course you could fly a drake.

Draketrain had little time for in-fighting and ego’s in their corporation (something that long plagued the Caldari corporations, said corporation officers and CEO’s). They simply had a strict military code. This is how you fly a drake! This is where you will be at whatever time we say and if you don’t like it tough luck you’re out…NEXT…….as simple as that.

By setting up base in Villore Draketrain did the impossible. They cut off the Gallente Armada in low-sec, any pilot that was part of that Armada had better get used to being in low security space for a long time as the days of easy re-supply trips to Dodixie for both pilots and Gallente corporations was over. On multiple instances Draketrain would flaunt themselves so much they would camp the main Dodixie market station’s undock point, turning both Dodixie and Villore local chat in to some of the most hilarious reads I ever had in EVE.

Did I mention Draketrain rolled in the low security space of the conflict zone?

When Draketrain rolled through a system anywhere in Placid, Black Rise or even Tama, people docked up VERY FAST. I was in Tama the first time Draketrain rolled through Tama. For the First Time in Months I saw Tama completely and firmly under Caldari control for a few hours while Draketrain flaunted themselves. They were leading by example in a time when the Caldari were fighting about what kind of fleet to run and who would FC, Draketrain was showing one and all that the mighty Gallente Armada is not invincible. Something that many a Caldari pilot (especially the new ones) was absolutely convinced of, prior to Draketrain. They showed that the boogieman known as Gallente spies was nothing to be afraid of.

This breathed more life into the Caldari than anything in recent memory as more and more pilots flocked to Draketrain’s ‘all are welcome to join’ bosom. Finally the newer Caldari pilots did not have to jump through hoops to prove that they are worthy to fly with the Caldari’s elite. With one click of the ‘apply to corp’ button they were instantly granted membership to what was by now the De Facto Elite of the Caldari, they were part of the Draketrain.

Draketrain’s assertion of themselves as the leaders of the Caldari did not sit well with many of the Caldari Old Guard. Mainly the CDI officers and CEO’s would sneer in internal intelligence and communication channels at Draketrain if for nothing else but for the simple fact that they (Draketrain) was swinging the tide of the war, and sadly they were achieving what the CDI was never able to, that being to go on the offensive and knock the Gallente Armada back a step or two. The CDI was a reaction, A defense against an overwhelming enemy. Draketrain was the Offensive Line.

The Caldari, long being broken into a million factions and cliques, was now in the post Draketrain era firmly split into two camps. The ‘cool ones’ that were made of the old CDI guard guided by the ever so daft hand of Hidden Snake, Gunny, Dark Pangolin and company and the ‘lol RP’ers’ of Draketrain guided by the hand of Lacco, Bad Messenger and Damar. This was not a two-party political structure. This was an outright political struggle for the leadership of the Caldari.

Someone had to go….

 

Chapter Five – Where Wolves Fear to Prey

My love of the Inglorious Bastards was not born of blind obedience to Hidden Snake. In fact I clearly remember being taunted in local by someone that Stalking Mantis probably sleeps in Blue Pajamas with the Caldari insignia splattered all over them. Other times I was called a mouthpiece for Hidden Snake. Understand my love for Hidden Snake and his bastards was based purely on one simple concept:

A United Caldari Front to Face a Beast Called the Gallente.

Who has time to fight with his neighbor when both he and his neighbor are being pounded into the ground by a bigger more muscular neighbor?

The recent resurgence of Caldari pilots showing up to fight the Gallente after Draketrain showed up did not go unnoticed by the old guard of the Caldari (CDI). While many a Caldari corporation and pilot belonged to this ‘old guard’, again Hidden Snake held the most Aces in the card deck.

While Draketrain clearly ruled any engagement by sheer strength, a very good number of very experienced Caldari pilots remained in the fold of the Bastards, of course with exceptions here and there.

Having enough of the ‘flock of sheep’ mentality spread out among the majority of the Caldari Militia members based in Nourv; Hidden Snake made it clear he wanted to move his Aces to low-sec.

Low sec was good, low sec meant less care-bear distractions than high-sec, but mainly low sec meant not being forced to tunnel fleets through one solar system (Tama).

Orders were issued to move the headquarters of the Inglorious Bastards to Hysera. The advantages Hysera had over Nourv were numerous:

  1. It was NOT Nourv
  2. It was the end system of a low-sec pipe that branched out into both Heydieles to the north and Tama to the south.
  3. It was 3 jumps to Tama.  That meant Caldari fleets that were formed there by the all-star cast of active FC’s and the best of the best Caldari pilots could swing by Tama to pick up reinforcements from Nourv. Remember not everyone was willing to let go of Nourv quite yet.
  4. Hysera had two gates leading to Caldari high-sec. This significantly reduced the chances of the Gallente shutting out reinforcements from high-sec.
  5. Hysera had a ‘pipe’ entrance from its low-sec side which meant incoming Gallente fleets could be easily spotted. Unlike Tama with possible entrances from both Nisuwa (Shadows of the Federation) and Heydieles (SLAPD & QCATS).
  6. It reduced the ability of rapid Gallente reshipping in Nisuwa and made it hard for the Shadows of the Federation (the most organized of the Gallente forces) to become a factor as any movement by them would have to be a concentrated effort of jumping through at least 7 or 8 low-sec systems before reaching it.
  7. It had three stations (unlike Tama with only one) that was a plus.

Efforts were focused now on getting as many quality fleets to form up from Hysera as possible. With a new found ease of movement and the availability of many more options than the past the sight of multiple fleets leaving Hysera to engage the Gallente was getting more and more common.

With every passing day the sheep of Nourv were slowly shedding their sheep’s clothes and getting a taste for Gallente blood.

I believe both the Caldari and Gallente pilots enjoyed this new found resurgence in PVP and many skirmishes were had in one day instead of the Gallente bored to tears hoping someone in Nourv would set up a fleet for them to fight. Engagements were no longer blood baths and smaller and smaller patrol gangs of sometimes two or five pilots were becoming common place throughout the conflict zone.

In essence there were far less sheep in the Caldari folds as more and more Gallente blood was being tasted.

Meanwhile; in a high-sec system you probably never heard of called ‘Yria’ (two jumps away from Hysera) two wolves quietly began burrowing a new den.

 

Chapter Six – The Fox of Yria

You all know who I am talking about.

Where do I begin describing this man?

There comes a moment when you do fleet PVP. It is right after your ship explodes and you either are in warp in your tiny pod or suddenly in a station miles away. The moment when you think to yourself ‘things can be so much better if we were more organized’.

But still, where do I begin describing this man?

From my perspective he came out of nowhere and personified every wish I ever had for the Caldari even the wishes I never knew I had. He was simply the answer the Caldari needed. But before I get carried away praising FIRST GENERAL, let me start by saying that in the beginning of his arrival he never claimed to be a leader nor did he ever make his intentions of becoming a leader in the Caldari war clear.

He ran a few pickup fleets (nothing extraordinary) from the general militia crowd and as paranoid as most of the old guard was, the first impressions in our internal chatter was ‘who the hell is this guy?’

One quick roam under his command was enough to make anyone a believer though. I mean no disrespect to any Caldari or Gallente pilot or fleet commander when I say this but he truly was a natural, one in a million Fleet Commander.

In his early days I never remember him asking pilots to bring a certain type of ship, He would never ask pilots generally paranoid about newcomers to bring anything. He would simply undock in a Tengu, Sleipnir, Claymore, Legion, Proteus, Damnation, Macharial or anything ‘bling’ you can think of and ask for x’s to join his fleet. Any hesitation by any paranoid pilot was soon vanished when he saw that this fleet commander was basically putting his faith in whoever x’d up with whatever they could bring to protect his ship from the mighty Gallente Armada waiting but a few jumps out to eat such bling skin and bone.

Not only did he lead larger and larger fleets into battle. He teamed up with a friend of his named Tommyboy (that toon has since been sold) and started running open classes to any and everyone from the Caldari militia that wanted to learn everything from the basics of tackling to the mechanics of fleet management. These classes ran out from Yria where a lone office set under the name of a corporation called Wolfsbrigade. I would call Tommyboy and FIRST GENERAL the true founders of Wolfsbrigade.

FIRST GENERAL, This guy was the real deal.

Always the sly diplomatic fox FIRST GENERAL never allowed enemies from within the state to form. He dealt with each and every other CEO and Senior Caldari Officer with a feather and a glass of wine. This made him easily approachable and easy to get along with and soon employment offers were coming from every single corporation of the CDI, each of the Caldari CEO’s saw that this was the long lost ace of spades they needed to complete their royal flush of budding FC’s and pilots. As large as some of the Caldari egos were, I was simply astonished that he was able to decline each and every single invitation to join a corp and yet avoid injuring the pride of the inviting CEO.

I even recall Shadows of the Federation among other Gallente corporations flirting with him in local about joining them. Yes he was that good that even his opponents wanted to have him under their own flag.

Although not apparent from the beginning this fox clearly had a plan he was not sharing with anyone and was slowly setting the chess pieces up for his move. Perhaps I was not the only one with these suspicions but any discussions or apprehensions with FIRST GENERAL about his long term plans were stroked aside while in conversation with him.

On the other side of the Wolfsbrigade’s founding equation was Tommyboy a man with plans to take young uneducated pilots and teach them to PvP. He was a beast with the Wolf class ship. His methods of teaching were brutal and training was no holds barred as trainees where expected to lose their ships and die as part of their training regiment. Slowly but surely Caldari pilots from everywhere were welcoming this new attitude with open arms. Gone were the days of spy accusations to anyone unfamiliar and in came the days where the small Wolfsbrigade corporation would take new pilots and start teaching them to PVP instead of constantly complain about the lack of skilled pilots the Wolfsbrigade had a ‘If they are not available we will forge them’ mentality. The term spy was not thrown around as lightly by either Tommyboy or FIRST GENERAL and rest assured if they ever pointed the spy finger at someone you better believe they were right and not just tossing the word around.

Two common factors were shared by both Tommyboy and FIRST GENERAL and I have seen both do it with my own eyes.

When things were going south in one of their fleets they made it clear that they will try their best to get the remaining fleet members out alive by sacrificing themselves and their bling ships to the Gallente that relished nothing more than to pound the opposing FC into the ground. The Gallente were fighting a war of attrition and killing the morale of the opposing Caldari Fleet Commander was a common tactic among them.

I specifically recall a fleet on the Deven gate led by FIRST GENERAL in his Tengu. The fleet was made up of assorted General Militia pilots in drakes, canes, cruisers and frigates. The Caldari Militia pulled range from the Deven gate and the Gallente sat on the gate waiting. Someone in fleet yelled on comms ‘sister combat probes on scan’ and in a flash the Gallente horde was perfectly within 10K of our fleet. We all knew we were screwed and unlike anything I was accustomed to, FIRST GENERAL did not call primaries but gave instructions for everyone to ‘GET OUT GET OUT GET OUT’ knowing full well that he was sacrificing his Tengu for the rest of the fleet to get out as the Gallente fire would be drawn to him right off the bat.

Any other FC would have tried his best to save his ship by calling primaries in a desperate attempt to save his bling. This was not any other FC. Kind of hard not to respect him after that. I was sold on him being the real deal.

Two problems were in the way of the Fox of Yria’s plan to rise to the top; Draketrain and Hidden Snake.

 

Chapter Seven – The Pendulum Swings

All the previous chapters were leading up to this point. The point where the Inglorious Bastards (by now the leader of the Caldari Old Guard) began to crack.

Unlike other power struggles The Fox and Snake power struggle was not on the battlefield. It was in true Caldari fashion. It was in the backrooms and board meetings of the Caldari corporations Old Guard. While Hidden Snake tried everything he could to swoon FIRST GENERAL to join the ranks of the Inglorious Bastards, the General always maintained a soft spoken philosophy (at least at the time). His philosophy was he did not want to get involved in the petty political struggles of the Caldari Old Guard. He always stated we had plenty of targets to focus our aggression on in the field of battle and if anyone wanted to find FIRST GENERAL that is where he will be.

The Wolfsbrigade did not actively recruit at the time. This was a sly move by FIRST GENERAL as it made him look like less and less of a threat to any of the Caldari corporations biggest assets; pilots and fleet commanders.

General Militia chat was being spammed by the two lone wolfs for two things every Caldari pilot desperately wanted: free training and fleets. Wolfsbrigade’s training ‘at first’ was open to all no strings attached. Wolfsbrigade-led fleets ‘at first’ were adapted to the ships the fleet members brought.

FIRST GENERAL could lead any type of gang it seemed. From nano BC to ECM backed cruisers and frigates all the way up to Armor Battleships. He had no preference, no strings, any and all were welcome (unless obvious spies of course). The brilliance of his fleet commanding skills came in his divine skill to multi task. FIRST GENERAL would have separate comms for scouts, separate comms for ECM, separate comms for logistic ships, and general comms for the main body of the fleet. He would time and again broadcast a destination and have the fleet moving in towards it only to double back and start heading to his real destination. Not only did he execute these ‘Crazy Ivan’ maneuvers with his fleets but more than once he would breakdown even the main body of the  fleet into colors and had these colors moving in different directions. Most fleets in EVE are a solid body moving together with the exception of scouts. FIRST GENERAL fleets where broken down spliced up and brought back together with a stroke of mastery I have never seen. The Gallente Scouts were utterly confused by his fleet movements. This seriously reduced the ability of Gallente agents that might have infiltrated the fleet to report back to their Gallente spy masters. He would have a full map of the region in front of him and made mental notes of each of every scout report. To FIRST GENERAL leading a fleet was akin to one of those ‘war room’ scenes in a movie with him standing over a backlit table with separate grids and miniature spaceships in different colors being moved with each scouting report. And not to forget my personal favorite quality; no matter what was happening, no matter how stressful the situation was getting in combat. He maintained a voice and a persona as cool as the other side of the pillow. The only times he was liable to raise his voice in fleets was when someone was talking over incoming scout reports, scout reports the main fleet never heard. FIRST GENERAL fleets where marked by long bouts of silence while he digested incoming information, slowly moved the pieces and finally brought it all together in a symphony of destruction and focused aggression.

The Gallente Armada was swinging and stumbling to blow after blow from Draketrain to the north of the conflict zone (between Dodixie, Villore and Old Man Star) and FIRST GENERAL fleets to the south of the conflict zone (Tama, Kedama, Deven and Abune). What was once a mighty Armada was now in effect being pinched from both sides and forced to huddle together in the midpoint of their bases of operations Heydieles.

Not to be beaten the Gallente drew a line in the sand on each of Heydieles outbound gates. This line clearly read ‘only this far’ as the Gallente were disorganized by the recent changes the remaining Gallente bases of operations did nothing for them but split them up in a time where they needed to band together. Heydieles is to this day the nerve system of the Gallente Armada and no matter how hard any Caldari pressure was exerted the line in the sand drawn by the Gallente was clear.

The balance of power has shifted now both sides saw themselves as more or less equals. As the space lanes from Tama to Villore were scattered with wrecks and patrols from both sides of the conflict were now in full swing and PVP was on tap for both sides. It was beautiful. It was savage. It was this pilots training grounds.

Yet the Caldari still had a broken house that needed to be fixed.

 

Chapter Eight – Bishop Takes Rook

The game changed. The war changed. You see the thing about EVE is with every passing day your skills increase. The options of ships and tactics available to a pilot are ever-increasing. This golden rule must have slipped by the Old Guards of the Caldari Corporations that made up what remained of the CDI. This was the fatal flaw.

No longer did the Caldari have to use Guerilla hit-and-run tactics against a much larger Gallente opponent. The playing field was being leveled and active PVP’ers of months past could field much more sophisticated fleets. Everything from high-tech Recon Ships, Mighty Battleships, Fleet Command ships to Fleet Logistics were now available to the Caldari pilots that in the past were stuck in frigates and cruisers, a new breed of Caldari warriors (no longer in constant fear of being ganked by the mighty Gallente), were fielding more and more of them much to the delight of fleet commanders on both sides of the struggle.

As an officer of the Inglorious Bastards at the time it was becoming more and more apparent that my corporation’s frigate and cruiser guerilla tactics and fleet doctrine where becoming less and less needed as the Caldari Pilots began to experiment with new toys and tactics.  They wanted a fleet commander that knew how to wield them in battle and win on a consistent basis.

While charismatic and politically adept, Hidden Snake and his tactics where being consumed by the never stopping wheel of evolution. All the while he and Aurora Nyx knew what the Bastards needed to survive as a corporation and voiced these needs loudly in corp chat. They needed Fleet Commanders; not any fleet commanders but fleet commanders that were fluent in the tactics of advanced warfare, the types of fleets that were the equivalent of standing armies instead of the equivalent of special operations forces.

Hidden Snakes Aces as it seemed where all looking around corp chat at each other then across the table to the most obvious answer. That answer was sitting back arms folded behind his head staring at them with a sly smile. It was the Fox of Yria. Why hold onto the past and the tactics of the past when the future was now sitting across from them in a small and obviously welcoming corporation named Wolfsbrigade.

The most amusing aspect of this struggle to me was the fact that FIRST GENERAL never really seemed to exert any effort into letting the pieces fall into place. He would run fleets and run fleets well and as the saying goes, if you build it they will come.

“For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill. “ Sun Tzu

Hidden Snake had one last chance at redeeming the Inglorious Bastards and the rest of what remained of the Caldari Old Guard. It was a risk but he was never a man shy of taking risks. His solution? Drop out of the Caldari Militia and form a Caldari loyalist band of Privateers that would actively seek out the Elite Gallente corporations such as QCATS and SOTF. His vision was that the Inglorious Bastards would swoop down mid-engagement with active wardecs against the elite Gallente pilots and pick them off mid-combat fairly immune to any other incoming fire from the bulk of the federations forces the Federal Defense Union or any other Gallente Corporation the Inglorious Bastard chose not to hunt by not wardeccing.

Unconventional? Check. Crazy? Check. Brilliant? Check. That was the beauty of Hidden Snakes mind. If only it worked.

The Inglorious Bastards were in an uproar. This is madness in its purest form many argued. Hidden Snake worked feverishly behind the scenes with the Officers and CEO’s of what remained of the CDI.

Coldwing (one of the CDI member corporations) lead by Dan Pyre and JT133 gave Snakes idea the cold shoulder.

The Four Horsemen of the Apocalypse (another CDI member) lead by Dark Pangolin and XerxestheGreat promised to think it over but were not that excited about changing the way they conducted war.

Spacetime Enterprises (Another CDI) lead by Thor Gambino and crew promised support but in the end they had too many fixed assets in space to just up and go.

Pillow Fighters Incorporated-PINK- (another CDI) had just gone through a massive corp theft and were in no position to do anything but recover anything they could if in fact it was not the deathblow of that corporation.

It was all falling apart for Hidden Snake and I felt obligated to stand by him in these darkest of times, I could not turn my back on my mentor. Maybe I had too much of the CDI punch to drink and was intoxicated with the Old Caldari propaganda. Maybe I felt sympathy for a great Caldari leader that could do little but sit helplessly on his desk amongst a pile of pilot resignation papers. Even the unseen soldier Aurora Nyx just stopped logging in. The Inglorious Bastards corp chat once full of the best of the best the State had to offer was becoming more and more of a ghost town.

At some point in time Snake might have contemplated approaching Draketrain with his idea and asked for some support but I assure you if that happened it would look something like this with me being the guy holding the coconuts.

While I tried my best to maintain what remained of the Inglorious Bastards along with Hidden Snake I was soon given the keys to all of Inglorious Bastards asset vaults given the CEO roles and title of what remained of the Inglorious Bastards militia office (CDI Milita) and the mighty Snake himself, so disgusted as to how things turned out, went on an extended vacation from EVE. He needed it if you ask me.

Two systems down the pipe in Yria the corporation office of the Wolfsbrigade had a line two miles long. Pilots came out of the woodwork to join Wolfsbrigade and experience what it was like to fly with FIRST GENERAL. For the first time what little officers W-BR had they where absolutely overwhelmed with applications.

For the first time ever FIRST GENERAL made his first political move, he waited and positioned all the pieces on the chessboard just right and with one fell swoop; Bishop Takes Rook, checkmate. And just like that, the dance between the Fox and the Snake was over.

The Old Guard was dead. CDI was Dead.

Wolfsbrigade was born and each and every pilot that joined Wolfsbrigade brought everything he had with him.  They all had the utmost faith in FIRST GENERAL. His charisma was all the leadership Wolfsbrigade needed and the fleets he provided fed a pack of wolves now hungry and growling for blood. Blood it seemed was never too far away in the form of a Gallente Militia that had no idea what was about to hit them. Every night FIRST GENERAL provided the pack with blood and the pack of wolves grew and grew and grew…………

“It wasn’t the beginning of the end. It wasn’t the end of the beginning. It was the beginning of the beginning and the end of the end.” – Ancient Gibberish

 

Chapter Nine – Running with the Wolves

Beaming with confidence now, FIRST GENERAL would greet pilots in Caldari chat channels and fleet voice comms with ‘So when are you going to join Wolfsbrigade?’ It kind of became the unwritten Wolfsbrigade corporation motto for a short time as the few Caldari Pilots that held out from the initial surge of applications were not only left with the question searing in their minds but all the welcome opportunity to join in the making of something Epic. A young Corporation filling up with top notch pilots and top notch Fleet Commanders. Resistance was truly futile.

In fact the only thing holding me back from applying to the Wolfsbrigade at the time is that I was suddenly left in charge of a two or three man corporation that was all that remained of the Inglorious Bastards. If I could not do anything to stop the downfall of the Inglorious Bastards the least I could do is hold up one last gesture of appreciation and gratitude to Hidden Snake. He deserved at least that much.

With the CDI dead and Hidden Snake missing from action I was relieved to see Hidden Snake log on from his two week vacation from EVE as I had him on my watch list. Without hesitation I opened a trade window with him and handed him back all the mods/ships and isk that remained in the corporation hangers and corporation wallet of the once high and mighty Inglorious Bastards. Well over 3 billion isk in both hard and liquid assets. I never was a big fan of corporation thieves and by God the impact Hidden Snake had on recent Caldari history demanded he be shown nothing but courtesy and honesty from my side.

A few clicks on the mouse and Hidden Snake’s Alt was reassigned CEO roles of what little had remained of the Once Mighty Inglorious Bastards.

I was free of the burden of responsibility.

I was now free to run with the Wolves.

Among my hanger of ships and mods I was thinking to myself what the fastest ship I had. It came down to a Raptor or a Crow. The Raptor had a warp speed of 13.5 au/s and a Crow had a warp speed of 9 au/s, hmmmm, Raptor it is then. I needed the fastest travel ship I could muster for the trip over to the nearest station with a Wolfsbrigade’s office. Not content with the warp-speed alone, I fitted nano’s to the low slots of the Raptor. I was in such a hurry to get to the Wolfsbrigade’s office I truthfully compared the warp-speed of both ships to see which one would take me there faster.

After submitting all the required information to FIRST GENERAL my corp chat was transformed in an instant from what seemed to be like a private chat with myself to a fanfare of all the famous pilots I loved to fly with of months and months past. W-BR corp chat was absolutely bustling with the faces of finest Caldari PVP’ers I could name off the top of my head and then some. With a corporation so young to be blessed with so much experience in such a short notice of its lifetime the sky was truly the limit.

There comes a moment when you do fleet PVP. It is right after your ship explodes and you either are in warp in your tiny pod or suddenly in a station miles away. The moment when you think to yourself ‘things can be so much better if we were more organized’.

 

Chapter Ten – The Caldari Dream

If I ever wanted a United Caldari Front to face a beast called the Gallente then the days of dreams and wishes were over. I was watching Wolfsbrigade make that dream a reality in front of everyone. A United Caldari without internal fighting and wardecs, a United Caldari above and beyond petty political disputes and territorial chest beating a United Caldari without Ego wars. A United Caldari with shared voice comms that insured information traveled as fast as light and with a few clicks of mumble any Caldari pilot could jump into the voice comms of any other corporation.

A Caldari Army Reborn and Standing Proud.

A United Caldari that could actually now field Capital Ships fully confident it had the support it needed something unheard of just a few months earlier.

It did not matter what Caldari corporation you belonged to; if you needed help then help is what you got. If your POS was attacked you better believe at least 900 Million Tons ofBattleready pilots and ships weres there to support you the second it came out of reinforce.

50-80-100-120 man Caldari gangs were becoming not a dream but something pirates and Gallente had to deal with.

What was once only whispered in hush tones between young and wishful Caldari pilots was now a reality for all to see.

When FIRST GENERAL or anyone in Wolfsbrigade asked for x’s in the general Militia chat for a ‘FIRST GENERAL FLEET’ the number of x’s was literally a mile long and took more than an hour just to organize into a fleet. I am not exaggerating. No shortage of people wanting to experience a Wolfsbrigade fleet.

This was not limited to the Caldari Militia. Even the local pirates wanted nothing more than to avoid being on the receiving end of a Wolfsbrigade fleet. If pirates were not at the very least asking for blue standings they were docking the f*** up when they saw a Wolfsbrigade fleet in local.

This brought a new level of PVP to Blackrise. When Wolfsbrigade finally moved to Enaluri it became the capital of Caldari PVP. Wolfsbrigade pilots and anyone blessed with living in Enaluri rarely needed to go to Jita. Wolfsbrigade Pilots did not go to Jita. Jita came to Wolfsbrigade Pilots.

We had an internal mailing list where all a pilot needed to do was drag a certain fitting to an evemail and less than 24 hours later his ship was on contract for him. Mods rigs and all.

Pilots flocked to join Wolfsbrigade from not only the Caldari but from pirates in the region and even Gallente pilots applied to join Wolfsbrigade.

An unspoken agreement was in place between Draketrain and Wolfsbrigade. Not only did they avoid fighting each other but they eyed each other with a mutual sense of respect. They knew that if they needed each other each would lend a helping hand. Not that any of these two parties needed any help to be honest.

Draketrain became so massive and organized that they started roaming nullsec to gank Supercarriers and look for someone, anyone, willing to face the Wall of Drakes usually reserved for the kind of fights seen only on SOV wars.

Wolfsbrigade became so massive that they actually started shooting POS’s in low-sec begging for a fight, begging for someone to drop a carrier or a dread fleet. They actively sought large POS towers with faction guns and faction mods to shoot and haul said faction mods away to fund the Wolfsbrigade warchest.

I recall a time when Wolfsbrigade wardecced a pirate corporation for nothing more than the fact that one of their pilots was camping the Ichoriya Gate and just happened to be in a smart bombing Raven. This Smart bombing Raven just happened to destroy the pod of a Wolfsbrigade Pilot named Rigel Vex peacefully on his way to high-sec to buy something; destroying a full set of expensive implants.

This cannot stand! This Will Be Dealt With!

The pilot was personally convo-ed by me and asked nicely to reimburse Rigel Vex for his lost implants and given 2 days to remove his corp pos from Ichoriya (the same POS he safed up in his cute little Smart Bombing Raven) his answer was:

“Lol Faction war noobs”

^^BIG MISTAKE.

Less than an hour later all of his corporation received a nice little evemail informing them that Wolfsbrigade has declared war and them. It is not like we needed to declare war on them. We were in low-sec and I assure you Wolfsbrigade pilots had no qualms about going pirate against anyone. The wardec was just to let them know exactly where their next fight was going to come from.

The POS was removed-Forcefully- and More than enough isk in loot was picked out of what remained of the corporation hangers to reimburse our pilot and keep our war machine funded for weeks to come. I personally transferred the reimbursement to Rigel Vex from the corporation wallet.

You might think I am exaggerating. I assure you Wolfsbrigade killboard is not hard to find.

 

Final Chapter – From the Shoulders of Giants

Towards the End of Wolfsbrigade’s time in The Caldari militia Wolfsbrigade simply became too big of a beast.

For a long period Wolfsbrigade leadership had a problem that any pilot in EVE would love to have. Wolfsbrigade was to strong.

If Wolfsbrigade came out in full force, no one in their right mind would undock and face them. A fully decked Wolfsbrigade fleet was the equivalent of an Armored Battalion shaking, literally shaking the ground.

What was once the Mighty Gallente Armada controlling the Space lanes from Tama to Old Man Star was now The Mighty Caldari Armada controlling the Space lanes from Tama to Old Man Star .

The Mighty Caldari Armada Made up of Draketrain and Wolfsbrigade.

It is unhealthy for a PVP corporation not to have fights. If a PVP corporation does not get fights then the wisest thing that corporation needs to do is move somewhere where there are fights.

And Blackrise was simply not big enough for Wolfsbrigade.

If you ask me I believe Wolfsbrigade outgrew even the wildest dreams of its founders.

The time for Wolfsbrigade to limit itself to the Caldari-Gallente conflict was over.

Although this is not the whole story of the Wolfsbrigade and other chapters exist and are being written everyday it is the end of this story.

The story of Wolfsbrigade’s rise to the top of the Caldari Militia.

 

Epilogue – The Rise Of The Wolf

I am no longer a part of Wolfsbrigade. But for the time I spent in Wolfsbrigade I was literally flying among giants. I was blessed to fly under the flags of the best of the best Caldari War Machines.

I merely wanted to document a short time-period in the life of the Caldari-Gallente conflict for past, current and future soldiers of both sides.

When you are flying through the space from Tama to Enaluri to Old Man Star rest assured you are flying the same space lanes of countless battles.

You are treading on the same ground that giants walked and did battle in.

You are being watched by the spirits of countless Caldari and Gallente soldiers that took it upon themselves to hold either the Gallente or Caldari flag high. If you listen closely you can hear their whispers. The Spirits of Thousands of Soldiers before you watching over your battles and edging you to fight harder.

What are you going to do?

Who will write the next chapter in the saga that is the Caldari and Gallente War?

That is a legacy I hope the new breed of Gallente and Caldari pilots continue.

The future is now yours now go out and shape it.

 

I am a Caldari Pilot.

My Name Is Stalking Mantis.

And I once Flew With the Wolfsbrigade.

The History of Wolfsbrigade

By , September 22, 2011 6:24 am

Written by:  Talana Mershie

Based on the true story of a great EVE corporation

Her steel boots clanked against the grates of the corridor. It was dark and she feared this trip would be a waste like all the others. Finally she reached the rusted door and eased it open slowly. The floor was covered with dust and she could almost smell the days of wars long past. She searched diliginty through the room. Making sure to leave no box or shelf unchecked. Finally, after 30 minutes Elise had finally found what she had been searching for.

“The History of Wolfsbrigade [W-BR]” she said outloud, despite there being no other souls present on the station.

This was the book she had been searching countless stations for. It contained the living history of some of the greatest pilots to have flown through New Eden in the days when wars and combat ruled the space lanes.  She opened to the first page, reading the words with the utmost reverence for those for whom they were written about. “A long long time ago in a galaxy…”.  She tossed the book across the room. Someones apparent bad joke to slap a new cover on some story called “Star Wars”. Whatever the hell that was. She picked up the next book and found it was a legitimate version of the Wolfsbrigade history.  She began reading again and she slipped back into history…

“If you’ll just sign here sir, your corporation will be fully certified and registration will be complete. If you’d like to place an advertisement for recruitment purposes, you can do so with on the 4th floor, east wing, room 2340.” As the final bits of ink dried on the contract, the rise of a pvp powerhouse was had just begun. Wolfsbrigade had been formed on the 18th of October in the year 2010.

She skipped ahead a few pages, reading an excerpt from one a combat roam operation…

“We got wind of the Gallente fleet headed toward us in a few heavy combat ships. Their group consisted of mainly cruisers with a few battlecruisers mixed in and support frigates sprinkled about. We didn’t have enough to stand toe to toe in a slug match, so we opted to use quick hitting tactics and pick them apart. We caught up to them as they were arriving on the outbound gate of Hikkoken. The FC immediately called primary and secondary targets as we began to weave our way through their fleet. At first it seemed hopeless, but we soon realized that the larger weapons were no use against us. It was a slaughter, but not ours. The Gallente fleet was decimated and we reaped the rewards of their salvage. I was there.”

Elise smiled to herself. This was just one of many fleets that had been taught a valuable lesson about not judging something by its size, she read the remainder of the chapter noting that Wolfsbrigade garnered a lot of respect for it’s tenacity and the skill of it’s pilots to do whatever was required to win. She flipped to a chapter labeled “Gold is Good”. It began with a letter written by a former pilot.

“It had been deemed necessary for the betterment of the corporation that all members shall need to be capable of utilizing the following: Abaddon (Amarr Battleship class vessel), Guardian (Amarr Advanced Logistical class vessel), and Tech Level 2 Large Energy Weapon Turrets. We’re going to begin to push forward and exert an even large force upon the Gallente scum that seem to think they’re entitled to roam our skies. We shall show them the error of their ways at the end of our lasers.”

Wolfsbrigade had started to utilize one of the premier fighting platforms of the day. They had been short on logistical pilots at first, but soon they had the coordination and training to engage enemies that thought themselves superior. The next chapter was labeled “Spreadsheets vs Alcohol”. There did seem to be a chapter missing though. Elise flipped to the table of contents and sure enough there was a chapter listed there, “ShadowWolves”. Apparently, someone thought it best to have that chapter erased from history as much as possible. She continued reading…

“We’ve joined forces with other corporations on behalf of the Amarr Faction which was trying valiantly to defend its space from the slave pilots of the Minmatar. The Minmatar are quite aggressive, but they lack an independence that would otherwise allow them to function outside of their large fleets. They would be quite an adversary, but as it stands they’re simply a nuisance and nothing more. We’ve fought countless battles and with a few exceptions, we’ve come out on top despite the odds arrayed against us.  I can recall a fight not too long ago where we engaged the Minmatar gang with 3 battlecruisers. Their fleet consisted of 4 battlecruisers, 3-4 frigates, and 1 Falcon, an electronic warfare cruiser. Despite the numbers difference we destroyed 2 battlecruisers, 2 frigates, and the Falcon while only suffering the loss of one of our battlecruisers. It was a glorious day indeed.  Amarr Victor!”

She had come to the final chapter of the book. The entire chapter was no more than a page, but it had summed up the thoughts of the CEO succinctly and accurately.

“We’ve proven ourselves to be an elite combat corporation. Each of you makes me proud to call you wolves. I don’t know where this road will lead us, but I do know that whatever situations we encounter out there, we shall prove our worth and overcome all obstacles!”

Elise closed the book and tucked it into her satchel. As she walked out of the room and headed for her ship she felt relieved to have the answers to the great history that her great, great, grandmother had helped to create as a pilot.

Join Wolfsbrigade and Be the BEST

By , September 22, 2011 5:12 am

Written by: exocet11

We are an Amarr Faction Warfare Corp with extensive talent to help pilots become expert warriors. Our goals are to be seamless, cutting edge and most of all dominate. We have grown into a brigade of talented pilots with others coming up through the ranks everyday. Once you join WB you will immediately experience battles (PVP) like never before. We are organized, ruthless and most of all strategists. Being the best at what we do is our “eve life”, anyone who says being the best is not fun, has never been the best.

Fly with us; learn with us but most of all “kill” with us.

 

TESTIMONIAL:

exocet11
I’m a 1.5 year old player and have been with Wolfsbrigade for 3 months. At first, I was overwhelmed with the technical know-how of the members and to this day a little embarrassed of how little I knew. Wolfsbrigade understands the struggles of pilots and brings you to a level that you didn’t even know existed. If you can hack it, there will be no other corporation in your EvE career”

Nyx Kill 08-09-YC113

By , September 15, 2011 9:25 pm

Battle Report: Here
Date: 08/09 YC113

When you first login to EVE it takes a few moments for a pilot to gather his senses, be it dealing with the annoying blinking letter on your sidebar signifying that you have a notification from your beloved – you POS that is – telling you that it’s about to eat your firstborn if you don’t give it some starbase fuel, or the dreaded flashing character sheet icon that makes your heart skip a beat as you realise that precious skillpoints are escaping from your grasp with every second you delay in moving your mouse. However when you login to find: “WE NEED MOAR FOLKS // in uusanen // 2 caps + nyx // 1 cap down already // need dictor // for nyx”, you tend to just drop everything and hop into a stealth bomber for some pro whoring, or a dictor of course but that would be too intelligent.

Er, but hang on – hasn’t PL moved into Amamake? This is starting to sound just a little suicidal.. Nonetheless your Hound has a cloak so you can zoom on through to get on zie precious killmails even if you run into over 9000 titans.

Of course I’m referring to my own set of events as I logged on today to join what would prove to be a successful operation led by the Amarr militia to kill an Archon, a Thanatos and the prize jewel: a Nyx. While this isn’t anything special to most nullsec alliances, simple faction warfare folk rarely get to engage supercapitals and survive, heck we hardly get to see them! Let alone did we kill this foul beast and it’s faction/deadspace fitted hull, we managed to do it also with an entirely subcapital fleet with no logistic support except for one Guardian pilot who refused to rep anyone that was an outlaw. Thanks to some mighty fine bumping the Nyx was kept on the field long enough for our dictor pilots to arrive to lock it down and despite ECM drones successfully jamming our dictors at times, they excelled in their role as tackle. A Nyx however has a one heck of a tank and with what was on field there was no surety that would manage to kill it as should it log off, we would only have 15 minutes to succeed in our endeavour. At this point screams in intel channels were rampant and proved as effective as the warning beacons of Gondor (LOTR reference) in summoning the lowest ranked Crusaders of the glorious Amarr Empire – that’s very effective for those of you unschooled in the subject.

However, Calyshia (Nyx pilot) having finally realised that she wasn’t going to warp off decided to log off in a last chance attempt to save her 21 billion isk ship that was starting to have slivers of it’s armor decimated. It may have helped to recall drones however as they were still aggressing our ships, but even with this added bonus of more aggression our firepower was just too much and the majestically symmetrical ship’s armor became emaciated with structural integrity beginning to become compromised. Shortly after the glorious ‘kaboom’ we’d all been waiting for came, and the loot whores were circling like vultures already to scoop up the shiny modules that dropped.

Unfortunately I arrived a little late and only managed to get one volley of torpedoes off on the Archon (with the Thanatos already down) but all in all it was a great combined effort on the Amarr side and credit goes to Predator Elite for his fine execution of this operation, Mystical Might for the original tackling and playing with the carriers (from what I hear anyway), and everyone else involved for not derping and actually obliging to take up the important roles and not just hopping in something to try whore! And here was I thinking we were fail.. Oh Susan Black, when will you learn..

JT133

Captain’s log YC113-0902 : POS Battles.

By , September 8, 2011 5:21 pm

Captain’s log YC113-0902 : POS Battles.

20.00 hours : I start forming up a fleet that I had been planning and looking forward to for a couple of days already.
The fleet is formed with the objective of sieging the Auga POS – the Minmatar Crown Jewel – owned by Royal Order of Security Specialists.
Due to the high fleet complexity form up takes quite a bit of time.

21.30 hours: The fleet is moving out towards the tower. With fleet numbers of about 50 including 10 logistics ships and no wartargets around the composition that we’re rolling in is just right.

21.40 hours: We start the relentless siege work on the pos taking out key modules, one after another time seeping away and the watch quickly showing 22.30.

22.45 hours : With the realization that this truly is a “Deathstar POS” i have my guardians swap out their ships and bring in one triage archon for logistics, three heavy interdictors and some dreadnaughts.

Local is nothing but climbing and my scouts inform me that WTS are getting very busy all around us. Movement Reports includes Minmatar militia, QCATS, SLAPD, SOTF and BANE.

23.02 hours: Local is spiking towards 158 and with all support carriers that I have ready aligned towards the POS, hostiles warp in on us and land at their optimals. Their fleet is a fully fledged 80+ battleship fleet split up into close range armor brawlers and long range artillery.
The hostile fleet has barely landed when my other carriers arrive on field – I give the command for all of them to triage simultaneously knowing that the hostile fleet would have both very high DPS as well as large amounts of neuting in order to counter our capital logistics. The reps are holding strong and except for an unlucky Abaddon that gets alpha’ed we have almost no losses. We neutralize the enemy logistics with both neutralizers and ECM and kill hostile battleship after battleship goes down.

The hostile fleet first tries to primary our subcapitals but quickly realising that they can’t break the carrier reps they go for our capitals – a carrier and dreadnaught both making it out of triage/siege in structure before they are getting reps from the other friendlies on field. When the minmatar realize they can’t break us or nullify our logistics they cut their losses and withdraw from the field with roughly 25% of their fleet destroyed.

Here’s the report:

http://www.amarr-empire.net/killboard/?a=kill_related&kll_id=236651

Good fight hostiles!

NB: Battlereports soon to be coming with screenshots and/or fraps.

Susan Black’s : “Tales from the Minmatar Front Part 1: The Response”

By , September 8, 2011 10:10 am

Susan Black posted a response to an article i wrote for Shalee Lianne’s Sovwars.

Unfortunately for them, Sovereignty Wars, a blog I frequently refer to, has chosen to publish a rather scathing, ill-written rant by a somewhat hot-headed Amarrian FC. (Also linked below.) My LOLs follow:”

Personal attacks on the author show nothing but your lack of arguments to support your own point of view.

“Today, the Amarr were hot-dropped by Raiden with over 20 super carriers. Who exactly bat-phoned this is unclear [...]” (gamerchick42)

“That statement contradicts itself. It states the Amarr were hot-dropped whilst also admitting that there is no evidence to support this. Clearly this is journalistic sensationalism at best, at worst deliberately misleading.” (FIRST GENERAL)”

My apologies english is actually my fourth language and taken out of context one could think that i’m trying to deny there having been a hotdrop at all. If you read the next paragraph in line after this one (from my article) :

“This is what the article should have read instead:

“Today the Amarr fought a hostile fleet sieging a Amarr Militia POS in Ardar. The Amarr brought in 3 carriers and 2 dreads as well as a 50 man subcap fleet while the hostiles had 3 carriers and 4 dreads in addition to a 80 man subcap fleet. About two-thirds through the fight and roughly 23 minutes of fighting, the Amarr had managed to kill 4 enemy dreadnoughts and had neutralized a large portion of the hostile logistics while the hostiles had managed to kill one of the Amarr Carriers the hostiles were afraid to lose and tipped of Raiden that there was a capital fight going on in the abovementioned system. Raiden who at that time was only one Cyno away from Ardar jumped in and killed all forces on the field, hostiles and Amarr forces alike. – I was there .

Obviously you must have missed that part of my article. I believe this quote shows quite clearly that i don’t try to deny the existence of the hotdrop but instead of an opinionated, propaganda-like view, designed to mislead readers, i indicate that Raiden. jumped in and killed all on field. As such, the fight as a whole was hotdropped, and not only the Amarr.

As for the information you pulled from your battlereport and listed up, that information is inaccurate as far as the capital kills/losses are concerned and i’ll redirect people back towards my article that was published  for the accurate numbers.

“At no point were the Amarr FC’s laughing about the engagement; on the contrary despite an initial bad cyno it was a very intense and even fight. Every pilot in the Amarr fleet enjoyed the battle immensely despite being outnumbered, outgunned and in the end destroyed by Raiden.   The Amarr were naturally saddened by the losses of their own capitals.” (FIRST GENERAL)”

I respectfully suggest that when you read sentence’s that then you read them word for word, especially if you’re going to comment them. There were 2 Amarr FC’s who FC’ed that fleet and me being one of them, i can assure you neither the other one nor myself were laughing. I also believe that i mention quite clearly that everyone in the fleet enjoyed the fight immensely; that people were laughing about it is greatly exaggerated.

I cannot confirm nor deny the existence of Minmatar super capitals. However, I can confirm that the Minmatars “ability to dominate the field against the Amarr” is not restricted to capital engagements.

I do find the irony of this statement quite striking. You feel you need to lecture me about the merits and information that can be pulled from battlereports yet you somehow do not manage to find evidence of the existence of the Minmatar Supercarriers on your killboard? That seems rather odd to me.

“As far as I am aware, the Minmatar have dropped no personal super capitals since I have joined the militia. I do not know what ‘threat’ you think that you face, but the current events of late have been due to an individual in the Gallente milita (and closely aligned with members of the Minmatar militia) dropping his carrier on sub capital fleets. I think you are gravely misinformed about the entire situation.”

If you want to have a guess at why they haven’t been dropped for the month that you have been in militia you should read the part i wrote about “Cause & Effect” again in the sovwars article it gives at least an attempt at an answer.

As opposed to what you do in your blog you’ll also clearly see that about halfway through the article, which is in the beginning nothing but a critical review of your own blogposts, that i indicate giving my own analysis on the situation of Amarr VS Minmatar. It is naturally your good right to disagree with that analysis or any opinions expressed therein. As stated above however i suggest you refrain from personal insults if you want your average reader to take serious what you have to say.

“If the Minmatar choose to be more selective in dropping capitals, it is because Pandemic Legion is a mere couple of jumps away, ready with their cynos and their hot drops.  The very idea that we are afraid of the Amarr is hilarious. Even the Amarr know they don’t scare us, or they wouldn’t feel the need to try ‘frightening’ us with their neutrals.

In reference to what this statement is made is not clear to me. You use present tense for “choose” yet my analysis (or the attempt of one) was clearly an analysis of past events, not present events i.e. PL in Amamake.

“Your entire paragraph about who the Minmatar team up with, and you incessant whining about the Minmatar getting help from the Gallente is desperate, and somewhat overdone”

I thank you for sharing your opinion with us. However:  facts don’t lie. I see Minmatar/Gallente/SLAPD/SOTF/BANE on that battlereport, don’t you? By your own admission your complete fleet is not on the battlereport either. I might also mention that i was told from a corporation member from one of the aforementioned corp’s that the minmatar fleet was in fact a mess and that they needed to be generally more organized which is further evidence that you will team up with anyone you can find to try to annihilate Amarr fleets you otherwise couldn’t touch.

“The Amarr consistently arrange backup when a big fight presents itself. If it looks like a gank then they will still take the fight. However they will simply light a cyno and bring in 30+ Supercarriers to eliminate any and all hostile ships on the field.” (-FIRST GENERAL)

Sound like the Amarr are afraid to me. Keep arranging your backup boys. You obviously need it” (-SUSAN BLACK)

My apologies to you and the other readers again, english got the best of me (again) while writing. When i said “If it looks like a gank [...]” i meant to imply “If it looks like the Amarr will get ganked by a much larger minmatar force” then they will arrange backup.

The rest of your comments are nothing but your opinions on my analysis and therefore on my own opinion. Save one in particular i don’t believe it is necessary to comment them.

“If it was only Gallente Militia they were teaming up with, we would handle it with the same level of success we currently enjoy  (FIRST GENERAL).” 

Keep telling yourself that. I hope it helps your morale.(SUSAN BLACK)

Keep up the propaganda on your blog, i hope it builds up the morale and the confidence on your side of the camp to a point where you  fly around in more than thrasher gangs. As for your response to my post, take some of my criticisms to heart and your average blog reader will enjoy your articles much more. Of course you might in turn lose Minmatar liberation fighter readers. I’m not beyond criticism myself; poor syntax, mediocre grammar as well as the use of (or rather lack thereof) colorful adjectives. Maybe you could give me lessons in the latter?

- FIRST GENERAL

 

 

 

 

 

 

A Captain’s Log

By , September 7, 2011 9:47 pm

Source:  http://sovereigntywars.wordpress.com/

 

First General, Amarrian FC
Captain’s log YC113-0906 : A response to recent press.

There has been a lot of talk and trash talk alike about 0.0 alliance Supercapitals dropping in the Amarr/Minmatar faction war zone.

There are a couple of references that need to be made in this regard from SovereigntyWars , but more specifically: Susan’s Black’s blog.

I feel it is necessary to comment extracts of this article:

“Today, the Amarr were hot-dropped by Raiden with over 20 super carriers. Who exactly bat-phoned this is unclear [...]“

That statement contradicts itself. It states the Amarr were hot-dropped whilst also admitting that there is no evidence to support this. Clearly this is journalistic sensationalism at best, at worst deliberately misleading.

“According to the battle report, the Amarr lost 2 Archons, a Phoenix, a Revelation, a Thanatos, a Nidhogger a Loki, a Legion, 10 Abaddons, many other battleships, several tech 2 ships and a bunch of smaller things. Losses estimated at 18+ billion ISK. Before being pwned by the supercaps, they managed to kill several capitals themselves, including 2 Phoenix, 2 Nags, and a Thanatos.”

What was lost were 3 carriers (2 Archons, 1 Thanatos ) and 2 Dreadnaughts (Phoenix, Revelation) including a number of subcapitals. What was killed was 4 Dreadnaughts (2 Phoenix’s/2 Naglfars) and 3 Carriers (Thanatos, Archon, Nidhoggur) including a number of subcapitals. Out of the capitals listed above Raiden. put the following out of their misery: Thanatos (Amarr) Phoenix (Amarr) Revelation (Amarr), Thanatos (Hostile) Archon (Hostile) Nidhoggur (Hostile).

“The Amarr response? According to one of the Amarrian FCs, the Amarr were “laughing about it.”

At no point were the Amarr FC’s laughing about the engagement; on the contrary despite an initial bad cyno it was a very intense and even fight. Every pilot in the Amarr fleet enjoyed the battle immensely despite being outnumbered, outgunned and in the end destroyed by Raiden.   The Amarr were naturally saddened by the losses of their own capitals.

This is what the article should have read instead:

“Today the Amarr fought a hostile fleet sieging a Amarr Militia POS in Ardar. The Amarr brought in 3 carriers and 2 dreads as well as a 50 man subcap fleet while the hostiles had 3 carriers and 4 dreads in addition to a 80 man subcap fleet. About two-thirds through the fight and roughly 23 minutes of fighting, the Amarr had managed to kill 4 enemy dreadnoughts and had neutralized a large portion of the hostile logistics while the hostiles had managed to kill one of the Amarr Carriers the hostiles were afraid to lose and tipped of Raiden that there was a capital fight going on in the abovementioned system. Raiden who at that time was only one Cyno away from Ardar jumped in and killed all forces on the field, hostiles and Amarr forces alike. – I was there .”

In light of this and this post, let’s try to objectively depict and understand both sides.

The Minmatar Militia has in excess of five Supercapitals; their pilots are well-known to the enemy. This gives them a near unbeatable edge when it comes to capital combat versus the Amarr, since they do not own any Supercapitals of their own.

What are the real and tangible effects (or an attempt at an analysis thereof) of the Minmatar having such assets?

1. The Minmatar have the ability to dominate the field against the Amarr where capital combat (and above) is concerned by the simple deployment of their (in excess of) five Supercapitals.

2. Cause & effect: The Amarr Militia will in response to this “Supercapital threat” try to neutralize it or counter it.

Neutralizing it will comprise tactics that will end up with the Minmatar Militia not using their Supercarriers because they are afraid to lose them when facing a nullsec alliance hotdrop . The above references suggest that this fear is very much real and well founded, evidenced by documentation from past and present events.

Countering them will be through the use of tactics that will result in getting those supercarriers into the aptly named “Supercapital trap” in order to remove them from the equation.

3. Because the Amarr Militia has quite successfully mastered both the tactics of neutralizing and having a ‘counter’ for the Minmatar Militia’s assets, the Minmatar Militia feel they need to “even” the fight in another way.

In recent times this has ended up with the Minmatar teaming up with the Gallente Militia, in particular QCATS. While the Minmatar claim that QCATS is only one corporation it is nonetheless the biggest and most able Gallente FW corporation. Many Amarr will now chuckle because – well – if it was only Gallente Militia they were teaming up with, we would handle it with the same level of success we currently enjoy. It turns out however that Minmatar do not only team up with QCATS but they also team up with non-Militia forces such as SLAPD/SOTF/BANE who live in Amamake (as evidenced by last Fridays fight on their Auga POS.)

4. What is the cause & effect of these unlikely alliances that the Minmatar tend to move into?

The Amarr consistently arrange backup when a big fight presents itself. If it looks like a gank then they will still take the fight. However they will simply light a cyno and bring in 30+ Supercarriers to eliminate any and all hostile ships on the field. The Minmatar will now quite certainly say “Well we had to bring 80 guys because we didn’t want to use our carriers or our Supercapitals”.

Well, fighting 80 battleships with a couple of carriers and a 35 man subcap fleet on a hostile Deathstar POS sounds about a fair fight doesn’t it?

Both sides are naturally claiming that they only want “good fights” and that it is the opposite side that is scared. But is that really true?
I can for one definitely say that anytime I FC a fleet I’m looking to not only get killmails, but I don’t shy away from losses either – in short – I want to put my pilots to the test and have them get better at fleet combat. I myself want to get better at fleet combat – this does not happen if I command a fleet through the pipes looking for nothing but ganks. As far as I’ve seen other Amarr FC’s don’t look for ganks either, they just want proper fights and most of the time they’ll even take fights that they know they will lose simply to get a fight.

As for whether the Amarr are scared or not? Bring the fights and not your friends and you’ll find out.

Captain’s Log – end of entry.

Interview: Wolfsbrigade CEO & Amarr FC

By , September 7, 2011 12:21 pm

 

Source:  http://sovereigntywars.wordpress.com/

 

How long have you been playing EvE?
From the beginning.

What attracted you to the game?
Always been a sci-fi fan – spaceships of course.

What other aspects of the game have you tried other than militia?
Pretty much everything!

What do you think of Captain’s Quarters?
I think CCP often has great artistic and creative ideas – CQ is one of those ideas. But in their youth like enthusiasm they forget practicality and applicability for their customers. CQ is a very good example for that, since for example, i would turn CQ on if i was only running one client, but since i never run less than 3 clients my rather powerful PC can’t handle multiple CQ’s.

What are some of your most memorable experiences in FW? 
There are a few, ranging from small gang fights which go perfectly because every pilot in the gang is at his A-Game to times when the pieces of a plan to kill super capitals fall together in perfect harmony. (referring to the three session change super capitals we successfully got killed a while ago).

Do you participate in plexing and system capturing? Do you think it is a worthwhile endeavor? 
I only wish occupancy had some kind of effect on the side that holds it. As in free repairs, cheaper LP store, negative effect on enemy ships, positive effect on friendly ships…there are a few and would expand the tactical options of fights and possibility of fights much further.

What makes FW awesome? 
The fact that it’s no full-time worrisome job like 0.0. You can undock and have fun, as simple as that.

What do you wish CCP would change about FW? 
There are so many great suggestions that have already been made through the various threads on the forums, the prioritization list – for my part I’d simply love to see the use of combat super capitals in FW zones made impossible. It would make for much more ballsy and complex capital fights than what we currently have – as opposed to the only goal being to get as many enemy capitals on the field as possible and then just ring the “hot-drop-o’clock” bell.

What do you think about the use of alt spies, neutral alts for bonuses, and outside cap support? 
I’ll take the liberty of adopting Ammon Dei’s view on this whom you’ve recently interviewed as well. He says “alt spies make you weak”. I entirely agree with this opinion although I’ll add to it that it sometimes becomes necessary to have them because of super capital usage. As I’ve stated before, I’d love to see the militia’s have to be content with their own capital power. As far as neutral alts for bonuses go, everybody does it and i don’t think there’s a way around it.

Who do you admire in Amarr FW? 
Shalee of course. *chuckles*. She always brings Abaddon’s for my fleets! *grins some more*

Which of your opponents do you most admire? 
I really don’t have a crush on anyone, sorry.

What do you think of mixed fleets? (Minmatar/Amarr, etc) 
Been there, done that in Caldari, a lot as a matter of fact. It took me a while to become an established Caldari militia FC, but once i had earned the respect from the more senior Gallente FC’s, we always teamed up to take on entities that we would have not been able to take on by ourselves. I am, of course, very willing to do the same with minmatar militia should the need for it arise.

What do you think your strengths and weaknesses are as a pilot? 
My strength and my weakness are one and the same – I am a perfectionist. I expect everything to always work perfectly and get irritated when it doesn’t. This usually irritates people – thanks to everyone who puts up with me despite my being grumpy when things don’t go according to plan *winks*

What types of gangs do you most like to fly in?
The gang that is perfect for a given job.

What advice would you give to someone joining Amarr militia? 
Join Minmatar militia instead, we need more people to shoot!

Briefly tell of your experiences in each faction and why you now fly with Amarr over the others. 
I started FC’ing for caldari militia when I-BS had outlived its best days and the CDI had broken into shambles. It was a mess to say the least and it took a lot of effort and good people to get up to par with the Gallente militia at that time who outnumbered us, outgunned us and had fatter wallets than we had – the resurrection happened under the banner of Wolfsbrigade.

The Empress’ dashing smile naturally convinced me to sign our corporation up to fight for the Empire. *laughs*. In all seriousness, Amarr was the obvious choice, having been in Caldari it would be easy to adapt standing wise and we didn’t really want to go back, plus the minmatar seemed to give good fights to the Amarr on a regular basis – it would also allow us if the need be to go into Black Rise and fight Gallente Militia.

How long have you been an FC? 
I reached my pinnacle in hours FC’ed/Day somewhere at the end of 2010. I had already FC’ed quite a bit before, but at the end of 2010 when Caldari Militia rose again from its ashes i must have FC’ed somwhere around 10 hours a day on average. Unfortunately I’m to busy at work at the moment to get back to that.

What do you consider the most difficult part of FCing? 
I hate to boss people around in a game, it is however quite necessary for the job.

What is the worst thing you’ve done as an FC?
Died before the rest of my fleet did – i hate to die before my pilots do.

What types of gangs do you most enjoy FCing? 
I’ll enjoy FC’ing any gang that has pilots that are 200% committed to both me and the objective we’re pursuing.

What kind of advice would you give to someone who is an up-and-coming FC? 
Fly in an experienced and good FC’s gang. Memorize what he does, understand what he does. Then go out there and emulate him 23 hours a day for a couple of weeks. Doesn’t even matter if he’s an upcoming FC or a complete greenhorn, if he acts, projects and speaks confidence he’ll succeed in the long run. He’ll make mistakes and he’ll lose ships in the short run but that’s all natural and necessary on the way to greatness. The crucial part of it is to understand mistakes, to internalize them, come up with a solution in order to not have them happen again and voilà. You’ll be a great FC in no time, just do it.

Favorite:

Ship to fly: Abaddon.
Wartarget To Shoot: my Mega Pulse II’s are justice – all war targets are equal under their fire.
Corpse: not into necrophilia.
Space Station: None really.
Song To Fly To: depends on my mood.
Way To Make ISK: Minmatar Slave labor of course. *laughs*
Ammo: Conflagration L.
Pirate Corp: RnK / Tuskers / Ninja Unicorns because they always fight and have the balls to lose.
Drone: Einherji.

Thank you for the interview. Any parting thoughts? 
Thank you for interviewing me. Let’s hope the Minmatar keep their thrashers docked and will come for a great many more proper fights.

Wolfsbrigade Joins Amarr Militia

By , July 5, 2011 8:30 am

SOURCE:  http://sovereigntywars.wordpress.com/

 

Thank you for agreeing to the interview. Tell us a little bit about the history of W-BR.

Zeerover: My pleasure. Wolfsbrigade was founded last fall by players from various successful Caldari FW corps. It was one of the fall outs of the CDI (Caldari Defence Initiative) falling apart.

Sov Wars: That’s intriguing. For those who aren’t familiar with the fall out, can you briefly describe what happened?

Zeerover: It’s the age old story of a corp becoming good at pvp, corp wanting to see alliance warfare, this was Inglorious Basterds. So, the CEO of IBS wanted to take the best corps out of Caldari FW out and make an alliance to support Caldari FW. This failed hard.  A lot of the best pvp’ers from IBS and other corps banded together with First General, who at the time was the main Caldari FC in Wolfsbrigade.  We were quickly the dominant force together with Draketrain, but after New Years we were the sole dominant force in Caldari FW.   Then history repeated itself; we became disillusioned with the Black Rise region and our main adversaries – Shadows of the Federation, felt the same way.

We both left our respective factions to start an alliance, around the end of May. We believed we had some common ground, but over the next month it became clear that we had widely different views on what to do.  They wanted to be low-sec pirates, we wanted to become great, and in my opinion you don’t become great by killing newbie players on a low-sec t3 gatecamp.  Your stats might be awesome, but your pvp skill diminishes greatly. So a few days ago we made up our minds. We don’t want to be low-sec pirates, having tried this for a few weeks, it wasn’t us. We decided to try something we are familiar with, FW, but in a different setting (Amarr/Minmatar).

Sov Wars: What prompted W-BR to join Amarr Militia over the Minmatar Militia?

Zeerover: To see if we cannot get back to our former pvp prowess.  With SotF we had moved to Kamela, which is on the Amarr side so it was natural to remain in station. Our corp has good amarr standings, both faction standings, but also to many of the older corps in Amarr FW.  Also, it seemed to us, that IFW would be a good adversary. Basically we want a good fight and a strong opponent, otherwise we grow weak.

Sov Wars: Do you think it will be much of a problem fleeting with the older, more established Amarrian corps after spending weeks in the war zone pirating them? Or do you plan on running corp-only fleets.

Zeerover: I hope it won’t be a problem, mostly because we’re not pirates at heart. It’s fairly obvious for them to see who are the pirate faction in our former alliance. Our members have all been told to get their sec status back up above -2.0 as soon as possible, so we won’t be very active until the weekend. Need to pay for our flirtation with the dark side of the pirate world.

Sov Wars: So far, how has W-BR been received in militia?

Zeerover: Mixed reactions. Those that don’t follow Cal/Gal FW were surprised that parts of those pirates in kamela now joined them, but most veteran players have received us well. We’ve done joint ops with them in the past when we were in the Caldari Militia, and some of our former members are in their corps, such as our founder, Tommyboy.

Sov Wars: Will W-BR invest any time or resources in capturing systems for the Amarr Militia? (aka FW plexing)

Zeerover: We have members who really enjoyed FW plexing, and they will probably do so, but there won’t be many corp initatives for this, unless we feel it’s a way to provoke a big fight. We want to have epic battles where our FCs can try their wits against the best FCs the Matari can throw at us, and we want to best them.

Sov Wars: What are the main goals of W-BR as a corporation?

Zeerover: We have long term plans in becoming an elite pvp force. It’s no secret that we look up to Rooks & Kings and other innovators of non-supercap pvp. That is the main goal of the corp, to join the ranks of the best.

Sov Wars: Do you have long term plans in serving the militia?

Zeerover: Our members are experienced FW pilots, we like it in FW and we will fight for our chosen side with vigor like anyone else. We plan to stay in FW for both the near and medium term, we flirted with alliance gameplay and we did not like it.  What happens six months down the road, I don’t know. If major foes disappear, and all fleets we can find are 2-3 matari plexing, then we will probably leave…but as long as we can find the good fight and try to win exciting battles we’ll keep playing.

Sov Wars: Anything else you’d like the readers to know about Wolfsbrigade?

Zeerover: Well I want to apologize to those Amarrian FW players who’ve fallen while we followed the pirate footpath.

Sov Wars: Lastly, if someone were interested in joining W-BR, what’s the recruitment process like?

Zeerover: The recruitment process starts with our recruitment channel and recruitment forum on www.wolfsbrigade.org. From there our recruiters will have interviews with applicants and if we see a good player behind the applicant, you’re onwards to join the corp. One thing that is to be expected inside W-BR is that we strive to have good organization within the corp, with corp shops and corp activities.

Sov Wars: Awesome. Thanks for the information.

Zeerover: My pleasure and thank you.

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